private final int FPS = 15; //游戏帧率
private byte nBalls = 16; //所有球个数
private Ball[] balls; //台球数组
private BallPlayer[] players = new BallPlayer[2];
private byte PLAYER_STATE; //0为玩家一,1为玩家二
何人是先手
private boolean isIntoHole; //玩家是不是进球
private byte intoID; //进球的ID值
private Image imgBall[]; //桌球图片数组
private final short maxLine = 228; //白色球无法当先的临界值
private final double ball_r = 5.555555D;//球的半径 图片高的一半
private final double rate = 0.97777777D;//速度衰减比率
private final double minRate = 0.5D; //速度衰减比率
private double angle = 90; //球杆伊始角度
private double power; //力度 最大值为10
private int sL = 120; //球杆的长短
private boolean allStop = true; //所有球是不是终止
private double[] nextX;
private final int FPS = 15; //游戏帧率
private byte nBalls = 16; //所有球个数
private Ball[] balls; //台球数组
private BallPlayer[] players = new BallPlayer[2];
private byte PLAYER_STATE; //0为玩家一,1为玩家二
何人是先手
private boolean isIntoHole; //玩家是不是进球
private byte intoID; //进球的ID值
private Image imgBall[]; //桌球图片数组
private final short maxLine = 228; //白色球不可能超过的临界值
private final double ball_r = 5.555555D;//球的半径 图片高的一半
private final double rate = 0.97777777D;//速度衰减比率
private final double minRate = 0.5D; //速度衰减比率
private double angle = 90; //球杆初步角度
private double power; //力度 最大值为10
葡京娱乐苹果下载, private int sL = 120; //球杆的长度
private boolean allStop = true; //所有球是或不是终止
private double[] nextX;